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RedstoneLampBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Block;
12class BlockActor;
13class BlockPos;
14class BlockSource;
15class ItemInstance;
16namespace BlockEvents { class BlockQueuedTickEvent; }
17namespace BlockEvents { class BlockRedstoneUpdateEvent; }
18// clang-format on
19
20class RedstoneLampBlock : public ::BlockType {
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<1, 1, bool const> mIsLit;
25 // NOLINTEND
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
31
32 virtual bool
33 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
34 /*override*/;
35 // NOLINTEND
36
37public:
38 // member functions
39 // NOLINTBEGIN
41
42 MCNAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48 MCNAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
49
50 MCNAPI bool
51 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
52
53
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
59 MCNAPI static void** $vftable();
60 // NOLINTEND
61};
Definition BlockActor.h:30
Definition BlockQueuedTickEvent.h:16
Definition BlockRedstoneUpdateEvent.h:15
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42
Definition ItemInstance.h:15
Definition RedstoneLampBlock.h:20
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
static MCAPI void ** $vftable()
MCAPI void _onRedstoneUpdate(::BlockEvents::BlockRedstoneUpdateEvent &blockEvent) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI bool $shouldConnectToRedstone(::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const