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TameableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/HandSlot.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class Interaction;
12class Player;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 4, float> mChance;
21 ::ll::TypedStorage<8, 24, ::std::vector<::ActorDefinitionTameItem>> mTameItems;
22 // NOLINTEND
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCNAPI ::Interaction getInteraction(::Actor& owner, ::Player& player, ::HandSlot handSlot);
28
29 MCAPI void tame(::Actor& owner, ::Player& player);
30 // NOLINTEND
31};
Definition Actor.h:116
Definition Interaction.h:9
Definition Player.h:131
Definition TameableComponent.h:16
MCAPI::Interaction getInteraction(::Actor &owner, ::Player &player, ::HandSlot handSlot)
Definition ActorDefinitionTameItem.h:8