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LeviLamina
Mod loader for Minecraft Bedrock Edition
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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SaveCommand.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/server/commands/ServerCommand.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
class
CommandOrigin
;
11
class
CommandOutput
;
12
// clang-format on
13
14
class
SaveCommand
:
public
::ServerCommand
{
15
public
:
16
// SaveCommand inner types define
17
enum class
Mode :
int
{
18
Hold = 0,
19
Resume = 1,
20
Query = 2,
21
};
22
23
public
:
24
// member variables
25
// NOLINTBEGIN
26
::ll::TypedStorage<4, 4, ::SaveCommand::Mode> mMode;
27
// NOLINTEND
28
29
public
:
30
// virtual functions
31
// NOLINTBEGIN
32
virtual
void
execute(
::CommandOrigin
const
&,
::CommandOutput
& output)
const
/*override*/
;
33
// NOLINTEND
34
35
public
:
36
// virtual function thunks
37
// NOLINTBEGIN
38
MCNAPI
void
$execute
(
::CommandOrigin
const
&,
::CommandOutput
& output)
const
;
39
// NOLINTEND
40
};
CommandOrigin
Definition
CommandOrigin.h:32
CommandOutput
Definition
CommandOutput.h:20
SaveCommand
Definition
SaveCommand.h:14
SaveCommand::$execute
MCAPI void $execute(::CommandOrigin const &, ::CommandOutput &output) const
ServerCommand
Definition
ServerCommand.h:22
src-server
mc
server
commands
SaveCommand.h
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