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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Runs LLSE script plugins on LeviLamina
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Bedrock launcher for Windows and Android
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Scripted client input for mod tests
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Bedrock bots with a mineflayer-compatible API
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
API Reference
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WaterAnimalPreAIStepSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/ViewT.h"
7
#include "mc/deps/ecs/strict/Include.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
ActorOwnerComponent
;
12
class
StrictEntityContext
;
13
struct
InterpolateMovementNeededComponent
;
14
struct
TickingSystemWithInfo
;
15
struct
WaterAnimalFlagComponent
;
16
// clang-format on
17
18
class
WaterAnimalPreAIStepSystem
{
19
public
:
20
// WaterAnimalPreAIStepSystem inner types define
21
using
SystemView =
::ViewT
<
22
::StrictEntityContext
,
23
::Include<::InterpolateMovementNeededComponent, ::WaterAnimalFlagComponent>
,
24
::ActorOwnerComponent
>;
25
26
public
:
27
// static functions
28
// NOLINTBEGIN
29
MCNAPI
static
void
30
_doWaterAnimalPreAIStepSystem
(
::StrictEntityContext
const
&,
::ActorOwnerComponent
& actorOwnerComponent);
31
32
MCNAPI static ::TickingSystemWithInfo
createSystem
();
33
// NOLINTEND
34
};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
WaterAnimalPreAIStepSystem
Definition
WaterAnimalPreAIStepSystem.h:18
WaterAnimalPreAIStepSystem::createSystem
static MCAPI ::TickingSystemWithInfo createSystem()
WaterAnimalPreAIStepSystem::_doWaterAnimalPreAIStepSystem
static MCAPI void _doWaterAnimalPreAIStepSystem(::StrictEntityContext const &, ::ActorOwnerComponent &actorOwnerComponent)
Include
Definition
Include.h:6
InterpolateMovementNeededComponent
Definition
InterpolateMovementNeededComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
WaterAnimalFlagComponent
Definition
WaterAnimalFlagComponent.h:5
src
mc
entity
systems
WaterAnimalPreAIStepSystem.h
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for LeviLamina by
1.16.1