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Mod loader for Minecraft Bedrock Edition
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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MeshColorSource.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
namespace
Editor::Mesh {
6
7
struct
MeshColorSource {
8
public
:
9
// member variables
10
// NOLINTBEGIN
11
::ll::UntypedStorage<8, 32>
mUnk66f33d;
12
::ll::UntypedStorage<1, 1>
mUnk4eab6a;
13
::ll::UntypedStorage<8, 32>
mUnkb2ca18;
14
::ll::UntypedStorage<8, 24>
mUnk7ee11c;
15
// NOLINTEND
16
17
public
:
18
// prevent constructor by default
19
MeshColorSource& operator=(MeshColorSource
const
&);
20
MeshColorSource();
21
22
public
:
23
// member functions
24
// NOLINTBEGIN
25
MCNAPI
MeshColorSource
(
::Editor::Mesh::MeshColorSource
const
&);
26
27
MCNAPI
bool
operator==
(
::Editor::Mesh::MeshColorSource
const
& rhs)
const
;
28
29
MCNAPI
~MeshColorSource
();
30
// NOLINTEND
31
32
public
:
33
// constructor thunks
34
// NOLINTBEGIN
35
MCNAPI
void
*
$ctor
(
::Editor::Mesh::MeshColorSource
const
&);
36
// NOLINTEND
37
38
public
:
39
// destructor thunk
40
// NOLINTBEGIN
41
MCNAPI
void
$dtor
();
42
// NOLINTEND
43
};
44
45
}
// namespace Editor::Mesh
Editor::Mesh::MeshColorSource
Definition
MeshColorSource.h:7
Editor::Mesh::MeshColorSource::~MeshColorSource
MCAPI ~MeshColorSource()
Editor::Mesh::MeshColorSource::$dtor
MCAPI void $dtor()
Editor::Mesh::MeshColorSource::operator==
MCAPI bool operator==(::Editor::Mesh::MeshColorSource const &rhs) const
Editor::Mesh::MeshColorSource::MeshColorSource
MCAPI MeshColorSource(::Editor::Mesh::MeshColorSource const &)
Editor::Mesh::MeshColorSource::$ctor
MCAPI void * $ctor(::Editor::Mesh::MeshColorSource const &)
ll::UntypedStorage
Definition
Alias.h:14
src
mc
editor
MeshColorSource.h
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1.16.1