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Mod loader for Minecraft Bedrock Edition
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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Ghast.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/actor/ActorInitializationMethod.h"
7
#include "mc/world/actor/monster/Monster.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
ActorDamageSource
;
12
class
ActorDefinitionGroup
;
13
class
ActorHurtResult
;
14
class
BlockPos
;
15
class
EntityContext
;
16
struct
ActorDefinitionIdentifier
;
17
struct
HurtParameters
;
18
struct
VariantParameterList
;
19
// clang-format on
20
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class
Ghast :
public
::Monster {
22
public
:
23
// prevent constructor by default
24
Ghast();
25
26
public
:
27
// virtual functions
28
// NOLINTBEGIN
29
virtual
void
reloadHardcoded(::ActorInitializationMethod method,
::VariantParameterList
const
& params)
/*override*/
;
30
31
virtual
float
getShadowRadius()
const
/*override*/
;
32
33
virtual
bool
isDarkEnoughToSpawn()
const
/*override*/
;
34
35
virtual
float
_getWalkTargetValue(
::BlockPos
const
& pos)
/*override*/
;
36
37
virtual ::ActorHurtResult
38
_hurt(
::ActorDamageSource
const
& source,
float
damage,
::HurtParameters
const
& hurtParameters)
/*override*/
;
39
// NOLINTEND
40
41
public
:
42
// member functions
43
// NOLINTBEGIN
44
MCNAPI
Ghast
(
45
::ActorDefinitionGroup
* definitions,
46
::ActorDefinitionIdentifier
const
& definitionName,
47
::EntityContext
& entityContext
48
);
49
// NOLINTEND
50
51
public
:
52
// constructor thunks
53
// NOLINTBEGIN
54
MCNAPI
void
*
$ctor
(
55
::ActorDefinitionGroup
* definitions,
56
::ActorDefinitionIdentifier
const
& definitionName,
57
::EntityContext
& entityContext
58
);
59
// NOLINTEND
60
61
public
:
62
// virtual function thunks
63
// NOLINTBEGIN
64
MCNAPI
void
$reloadHardcoded
(::ActorInitializationMethod method,
::VariantParameterList
const
& params);
65
66
MCNAPI
float
$getShadowRadius
()
const
;
67
68
MCNAPI
bool
$isDarkEnoughToSpawn
()
const
;
69
70
MCNAPI
float
$_getWalkTargetValue
(
::BlockPos
const
& pos);
71
72
MCNAPI ::ActorHurtResult
73
$_hurt
(
::ActorDamageSource
const
& source,
float
damage,
::HurtParameters
const
& hurtParameters);
74
75
76
// NOLINTEND
77
};
ActorDamageSource
Definition
ActorDamageSource.h:18
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:26
ActorHurtResult
Definition
ActorHurtResult.h:5
BlockPos
Definition
BlockPos.h:14
EntityContext
Definition
EntityContext.h:15
Ghast::$_hurt
MCAPI::ActorHurtResult $_hurt(::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters)
Ghast::$_getWalkTargetValue
MCAPI float $_getWalkTargetValue(::BlockPos const &pos)
Ghast::$getShadowRadius
MCAPI float $getShadowRadius() const
Ghast::$isDarkEnoughToSpawn
MCAPI bool $isDarkEnoughToSpawn() const
Ghast::$reloadHardcoded
MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const ¶ms)
Ghast::$ctor
MCAPI void * $ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
Ghast::Ghast
MCAPI Ghast(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:15
HurtParameters
Definition
HurtParameters.h:8
VariantParameterList
Definition
VariantParameterList.h:17
src
mc
world
actor
monster
Ghast.h
Generated on
for LeviLamina by
1.16.1