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Ghast.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/monster/Monster.h"
8
9// auto generated forward declare list
10// clang-format off
13class ActorHurtResult;
14class BlockPos;
15class EntityContext;
17struct HurtParameters;
19// clang-format on
20
21class Ghast : public ::Monster {
22public:
23 // prevent constructor by default
24 Ghast();
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
30
31 virtual float getShadowRadius() const /*override*/;
32
33 virtual bool isDarkEnoughToSpawn() const /*override*/;
34
35 virtual float _getWalkTargetValue(::BlockPos const& pos) /*override*/;
36
37 virtual ::ActorHurtResult
38 _hurt(::ActorDamageSource const& source, float damage, ::HurtParameters const& hurtParameters) /*override*/;
39 // NOLINTEND
40
41public:
42 // member functions
43 // NOLINTBEGIN
44 MCNAPI Ghast(
45 ::ActorDefinitionGroup* definitions,
46 ::ActorDefinitionIdentifier const& definitionName,
47 ::EntityContext& entityContext
48 );
49 // NOLINTEND
50
51public:
52 // constructor thunks
53 // NOLINTBEGIN
54 MCNAPI void* $ctor(
55 ::ActorDefinitionGroup* definitions,
56 ::ActorDefinitionIdentifier const& definitionName,
57 ::EntityContext& entityContext
58 );
59 // NOLINTEND
60
61public:
62 // virtual function thunks
63 // NOLINTBEGIN
64 MCNAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
65
66 MCNAPI float $getShadowRadius() const;
67
68 MCNAPI bool $isDarkEnoughToSpawn() const;
69
70 MCNAPI float $_getWalkTargetValue(::BlockPos const& pos);
71
72 MCNAPI ::ActorHurtResult
73 $_hurt(::ActorDamageSource const& source, float damage, ::HurtParameters const& hurtParameters);
74
75
76 // NOLINTEND
77};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:26
Definition ActorHurtResult.h:5
Definition BlockPos.h:14
Definition EntityContext.h:15
MCAPI::ActorHurtResult $_hurt(::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters)
MCAPI float $_getWalkTargetValue(::BlockPos const &pos)
MCAPI float $getShadowRadius() const
MCAPI bool $isDarkEnoughToSpawn() const
MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const &params)
MCAPI void * $ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
MCAPI Ghast(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
Definition ActorDefinitionIdentifier.h:15
Definition HurtParameters.h:8
Definition VariantParameterList.h:17