3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/item/HandSlot.h"
7#include "mc/world/item/Item.h"
26 virtual ::ItemStack& use(
::ItemStack& instance,
::Player& player, ::HandSlot handSlot)
const ;
28 virtual bool isThrowable()
const ;
30 virtual ::Actor* createProjectileActor(
Definition BlockSource.h:72
Definition Container.h:36
Definition ExperiencePotionItem.h:20
MCAPI::Actor * $createProjectileActor(::BlockSource ®ion, ::ItemStack const &stack, ::Vec3 const &pos, ::Vec3 const &direction) const
MCAPI bool $isGlint(::ItemStackBase const &stack) const
static MCAPI void ** $vftable()
MCAPI bool $isThrowable() const
MCAPI::ItemStack & $use(::ItemStack &instance, ::Player &player, ::HandSlot handSlot) const
MCAPI bool $dispense(::BlockSource ®ion, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const
Definition ItemStackBase.h:45
Definition ItemStack.h:26