3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/ai/util/SolidityCheckType.h"
33 ::SolidityCheckType blockTest
46 MCNAPI static ::std::optional<::Vec3>
47 getPos(
::Mob& mob,
int xzDist,
int yDist,
int tries, ::SolidityCheckType blockTest);
49 MCAPI static ::std::optional<::Vec3>
50 getPosAvoid(
::Mob& mob,
int xzDist,
int yDist,
::Vec3 const& avoidPos, ::SolidityCheckType blockTest,
int tries);
62 ::SolidityCheckType blockTest
Definition BlockSource.h:72
Definition RandomPos.h:18
static MCAPI ::std::optional<::Vec3 > getPosInDirection(::Mob &mob, int xzDist, int yDist, int yOffset, bool canFly, bool canSwim, ::Vec3 *direction, ::IntRange const &hoverHeight, int tries, ::SolidityCheckType blockTest)
static MCAPI ::std::optional<::Vec3 > getPos(::Mob &mob, int xzDist, int yDist, int tries, ::SolidityCheckType blockTest)
static MCAPI ::std::optional<::Vec3 > generateRandomSpawnPos(::BlockSource ®ion, ::Random &random, ::Vec3 const &inPos, int numAttempts, int xzDist, int yDist, ::Vec3 *dir)
static MCAPI ::std::optional<::Vec3 > generateRandomPos(::IRandom &random, ::Mob &mob, int xzDist, int yDist, int yOffset, ::Vec3 const *dir, bool canFly, bool canSwim, ::IntRange const &hoverHeight, int tries, ::SolidityCheckType blockTest)
static MCAPI ::std::optional<::Vec3 > getPosTowards(::Mob &mob, int xzDist, int yDist, ::Vec3 const &towardsPos)