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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Runs LLSE script plugins on LeviLamina
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General package installer
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Bedrock launcher for Windows and Android
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Scripted client input for mod tests
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Bedrock bots with a mineflayer-compatible API
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
API Reference
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IMainMenuScreenModel.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/client/network/NetworkFilter.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
class
DlcId
;
11
struct
WorldTemplateInfo
;
12
namespace
mce {
class
UUID
; }
13
// clang-format on
14
15
class
IMainMenuScreenModel
{
16
public
:
17
// virtual functions
18
// NOLINTBEGIN
19
virtual
~IMainMenuScreenModel() =
default
;
20
21
virtual
void
navigateToDlcProgressScreen(
22
::std::vector<::DlcId>
const
& dlcIds,
23
::std::function<
void
(
bool
,
bool
)> callback,
24
bool
showCloseButton,
25
bool
processingUpdates,
26
bool
requireCancelToExit
27
) = 0;
28
29
virtual
bool
isNetworkEnabled(::NetworkFilter withFilter)
const
= 0;
30
31
virtual
bool
doesPlatformSupportRealms()
const
= 0;
32
33
virtual
bool
isPackIdInRealmsPlus(::std::string
const
& packId)
const
= 0;
34
35
virtual
void
repopulateWorldTemplates() = 0;
36
37
virtual ::WorldTemplateInfo
const
* findWorldTemplateByUUID(::std::vector<::mce::UUID>
const
& packUUIDs)
const
= 0;
38
// NOLINTEND
39
};
DlcId
Definition
DlcId.h:5
IMainMenuScreenModel
Definition
IMainMenuScreenModel.h:5
mce::UUID
Definition
UUID.h:8
WorldTemplateInfo
Definition
WorldTemplateInfo.h:12
src-client
mc
client
gui
screens
models
IMainMenuScreenModel.h
Generated on
for LeviLamina by
1.16.1