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LeviMC
Home
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6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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LavaSlime.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/actor/monster/Slime.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
class
ActorDefinitionGroup
;
11
class
EntityContext
;
12
class
IConstBlockSource
;
13
struct
ActorDefinitionIdentifier
;
14
// clang-format on
15
16
class
LavaSlime :
public
::Slime {
17
public
:
18
// prevent constructor by default
19
LavaSlime();
20
21
public
:
22
// virtual functions
23
// NOLINTBEGIN
24
virtual
bool
checkSpawnRules(
bool
fromSpawner)
/*override*/
;
25
26
virtual
bool
isDarkEnoughToSpawn()
const
/*override*/
;
27
28
virtual
int
getArmorValue()
const
/*override*/
;
29
30
virtual
float
getBrightness(
float
a,
::IConstBlockSource
const
& region)
const
/*override*/
;
31
32
virtual
bool
isOnFire()
const
/*override*/
;
33
// NOLINTEND
34
35
public
:
36
// member functions
37
// NOLINTBEGIN
38
MCNAPI
LavaSlime
(
39
::ActorDefinitionGroup
* definitions,
40
::ActorDefinitionIdentifier
const
& definitionName,
41
::EntityContext
& entityContext
42
);
43
// NOLINTEND
44
45
public
:
46
// constructor thunks
47
// NOLINTBEGIN
48
MCNAPI
void
*
$ctor
(
49
::ActorDefinitionGroup
* definitions,
50
::ActorDefinitionIdentifier
const
& definitionName,
51
::EntityContext
& entityContext
52
);
53
// NOLINTEND
54
55
public
:
56
// virtual function thunks
57
// NOLINTBEGIN
58
MCNAPI
bool
$checkSpawnRules
(
bool
fromSpawner);
59
60
MCNAPI
bool
$isDarkEnoughToSpawn
()
const
;
61
62
MCNAPI
int
$getArmorValue
()
const
;
63
64
MCNAPI
float
$getBrightness
(
float
a,
::IConstBlockSource
const
& region)
const
;
65
66
MCNAPI
bool
$isOnFire
()
const
;
67
68
69
// NOLINTEND
70
71
public
:
72
// vftables
73
// NOLINTBEGIN
74
MCNAPI
static
void
**
$vftable
();
75
// NOLINTEND
76
};
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:26
EntityContext
Definition
EntityContext.h:15
IConstBlockSource
Definition
IConstBlockSource.h:25
LavaSlime::$isOnFire
MCAPI bool $isOnFire() const
LavaSlime::$vftable
static MCAPI void ** $vftable()
LavaSlime::$checkSpawnRules
MCAPI bool $checkSpawnRules(bool fromSpawner)
LavaSlime::$getArmorValue
MCAPI int $getArmorValue() const
LavaSlime::$ctor
MCAPI void * $ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
LavaSlime::LavaSlime
MCAPI LavaSlime(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
LavaSlime::$getBrightness
MCAPI float $getBrightness(float a, ::IConstBlockSource const ®ion) const
LavaSlime::$isDarkEnoughToSpawn
MCAPI bool $isDarkEnoughToSpawn() const
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:15
src
mc
world
actor
monster
LavaSlime.h
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