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ParticleSystem::ParticleEmitterActual Member List

This is the complete list of members for ParticleSystem::ParticleEmitterActual, including all inherited members.

$blockAtPositionIsInList(::BlockPos const &blockPos)ParticleSystem::ParticleEmitterActual
$blockListInitialized()ParticleSystem::ParticleEmitterActual
$emitParticleManually(::Vec3 const &particlePosition, ::Vec3 const &velocityAdd, float const scaleMult) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
$expirationRequested() constParticleSystem::ParticleEmitterActual
$expire()ParticleSystem::ParticleEmitterActual
$extractForRendering(::ParticleRenderData &particleRenderData, float a) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
$fireEvent(::HashedString const &eventName, ::Vec3 const &position, ::Vec3 const &velocity)ParticleSystem::ParticleEmitterActual
$fireEvent(::HashedString const &eventName, ::Matrix const &transform, ::Vec3 const &velocity)ParticleSystem::ParticleEmitterActual
$frameUpdate(::ClientFrameUpdateContext &clientFrameUpdateContext)ParticleSystem::ParticleEmitterActual
$getAABB() constParticleSystem::ParticleEmitterActual
$getAreParticlesFromActorButWorldRelative() constParticleSystem::ParticleEmitterActual
$getBrightestNeighbor(::BlockPos const &blockPosition, ::ParticleSystem::CommonParticle const &particle) constParticleSystem::ParticleEmitterActual
$getBrightnessPairAtBlock(::BlockPos const &blockPosition) constParticleSystem::ParticleEmitterActual
$getBrightnessPairForParticle(::ParticleSystem::CommonParticle const &particle) constParticleSystem::ParticleEmitterActual
$getCollisionAabbList()ParticleSystem::ParticleEmitterActual
$getCollisionShapesForBlockPosition(::BlockPos const &blockPosition)ParticleSystem::ParticleEmitterActual
$getCollisionSweepList()ParticleSystem::ParticleEmitterActual
$getEffectEmitterCount() constParticleSystem::ParticleEmitterActual
$getEffectName() constParticleSystem::ParticleEmitterActual
$getEffectParticleCount() constParticleSystem::ParticleEmitterActual
$getEmissionAccumulator()ParticleSystem::ComponentAccessParticleEmitter
$getEmitRate() constParticleSystem::ComponentAccessParticleEmitter
$getEntityAABB() constParticleSystem::ParticleEmitterActual
$getEntityBindInfo() constParticleSystem::ParticleEmitterActual
$getGameplayLightForParticle(::ParticleSystem::CommonParticle const &particle) constParticleSystem::ParticleEmitterActual
$getLastCameraPosition() constParticleSystem::ParticleEmitterActual
$getMaxNumParticles() constParticleSystem::ParticleEmitterActual
$getNumParticles() constParticleSystem::ParticleEmitterActual
$getNumParticlesEmitted() constParticleSystem::ParticleEmitterActual
$getParticleCount() constParticleSystem::ParticleEmitterActual
$getParticleWorldPositionAndVelocity(::ParticleSystem::CommonParticle &particle, ::Vec3 &particleWorldPosition, ::Vec3 &particleWorldVelocity)ParticleSystem::ParticleEmitterActual
$getPosition() constParticleSystem::ParticleEmitterActual
$getTotalEmitterCount() constParticleSystem::ParticleEmitterActual
$getTotalParticleCount() constParticleSystem::ParticleEmitterActual
$getTransform() constParticleSystem::ParticleEmitterActual
$getUseActorPosition() constParticleSystem::ParticleEmitterActual
$getUseActorRotation() constParticleSystem::ParticleEmitterActual
$getVisibilityAtBlock(::BlockPos const &blockPosition) constParticleSystem::ParticleEmitterActual
$getWorldPosition() constParticleSystem::ParticleEmitterActual
$getWorldVelocity() constParticleSystem::ParticleEmitterActual
$hasExpired() constParticleSystem::ParticleEmitterActual
$initializeBlockList(::buffer_span<::std::string > blockList)ParticleSystem::ParticleEmitterActual
$isManualEmitter() constParticleSystem::ParticleEmitterActual
$isValid() constParticleSystem::ParticleEmitterActual
$onBlockChanged(::BlockPos const &blockPosition)ParticleSystem::ParticleEmitterActual
$runInitializationScript(::ExpressionNode const &initializationScript)ParticleSystem::ParticleEmitterActual
$setActorFrameOfReference(bool useActorPosition, bool useActorRotation, bool useEmitterVelocity)ParticleSystem::ParticleEmitterActual
$setEmissionDuration(float activeTime)ParticleSystem::ParticleEmitterActual
$setEmitRate(float emitRate)ParticleSystem::ComponentAccessParticleEmitter
$setEnableRender(bool enable)ParticleSystem::ParticleEmitterActual
$setEnableUpdate(bool enable)ParticleSystem::ParticleEmitterActual
$setEntityBindInfo(::Dimension *dimension, ::ActorUniqueID actorId, ::HashedString const &locator, ::Vec3 const &offset)ParticleSystem::ParticleEmitterActual
$setEntityBindInfo(::WeakEntityRef entityRef, ::HashedString const &locator, ::Vec3 const &offset)ParticleSystem::ParticleEmitterActual
$setEntityBindInfo(::Actor *actor, ::HashedString const &locator, ::Vec3 const &offset)ParticleSystem::ParticleEmitterActual
$setFacing(::HashedString const &facing)ParticleSystem::ParticleEmitterActual
$setManualParticleEmission(bool manualParticleEmission)ParticleSystem::ParticleEmitterActual
$setMaxNumParticles(uint64 num)ParticleSystem::ParticleEmitterActual
$setSleepDuration(float sleepTime)ParticleSystem::ParticleEmitterActual
$tick(::std::chrono::nanoseconds const &dtIn, float const a) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
_computeEntityTransformAndReturnIfAttachedToLocator(float a, ::Matrix &actorTransform, bool useActorPosition, bool useActorRotation) constParticleSystem::ParticleEmitterActual
_emitNewParticle(::ParticleSystem::ParticleEffect const &effect, ::Vec3 const &particleOriginOffset, ::Vec3 const &velocityAdd, float const scale, float const a) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
_executeEventNode(::ParticleSystem::ParticleEventNode const &eventNode, ::HashedString const &eventName, ::Matrix const &transform, ::Vec3 const &velocity)ParticleSystem::ParticleEmitterActual
_getLightColorForParticle(::ParticleSystem::CommonParticle const &particle, ::std::shared_ptr<::LightPropagation::LightVolumeManager const > lightVolumeManager) constParticleSystem::ParticleEmitterActual
_lockEffect()ParticleSystem::ParticleEmitterActual
_prepareEmitterRenderParams()ParticleSystem::ParticleEmitterActual
_prepareParticleForRendering(::ParticleSystem::ParticleEffect const &effect, ::ParticleSystem::CommonParticle &particle)ParticleSystem::ParticleEmitterActual
_prepareParticlesForRendering(bool particlesRenderFrame)ParticleSystem::ParticleEmitterActual
_resetParticleEffectProperties(bool firstTime)ParticleSystem::ParticleEmitterActual
_setGracefullyExpire()ParticleSystem::ParticleEmitterActual
_updateRenderParamsForParticle(::ParticleSystem::ParticleEffect const &effect, ::ParticleSystem::CommonParticle const &particle)ParticleSystem::ParticleEmitterActual
blockAtPositionIsInList(::BlockPos const &blockPos) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
blockListInitialized() (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
emitParticleManually(::Vec3 const &particlePosition, ::Vec3 const &velocityAdd, float const scaleMult) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
expirationRequested() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
expire() (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
extractForRendering(::ParticleRenderData &particleRenderData, float a) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
fireEvent(::HashedString const &eventName, ::Vec3 const &position, ::Vec3 const &velocity) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
fireEvent(::HashedString const &eventName, ::Matrix const &transform, ::Vec3 const &velocity) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
frameUpdate(::ClientFrameUpdateContext &clientFrameUpdateContext) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getAABB() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getAreParticlesFromActorButWorldRelative() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getBrightestNeighbor(::BlockPos const &blockPosition, ::ParticleSystem::CommonParticle const &particle) const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getBrightnessPairAtBlock(::BlockPos const &blockPosition) const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getBrightnessPairForParticle(::ParticleSystem::CommonParticle const &particle) const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getCollisionAabbList() (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getCollisionShapesForBlockPosition(::BlockPos const &blockPosition) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getCollisionSweepList() (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getEffectEmitterCount() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getEffectName() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getEffectParticleCount() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getEmissionAccumulator() (defined in ParticleSystem::ComponentAccessParticleEmitter)ParticleSystem::ComponentAccessParticleEmittervirtual
getEmitRate() const (defined in ParticleSystem::ComponentAccessParticleEmitter)ParticleSystem::ComponentAccessParticleEmittervirtual
getEntityAABB() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getEntityBindInfo() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getGameplayLightForParticle(::ParticleSystem::CommonParticle const &particle) const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getLastCameraPosition() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getMaxNumParticles() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getNumParticles() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getNumParticlesEmitted() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getParticleCount() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getParticleWorldPositionAndVelocity(::ParticleSystem::CommonParticle &particle, ::Vec3 &particleWorldPosition, ::Vec3 &particleWorldVelocity) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getPosition() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getTotalEmitterCount() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getTotalParticleCount() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getTransform() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getUseActorPosition() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getUseActorRotation() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getVisibilityAtBlock(::BlockPos const &blockPosition) const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getWorldPosition() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
getWorldVelocity() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
hasExpired() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
initializeBlockList(::buffer_span<::std::string > blockList) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
isManualEmitter() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
isValid() const (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
mAABB (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mAABBCache (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mAreParticlesFromActorButWorldRelative (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mBlockListInitialized (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mBlockSource (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mBlocksToCheckAgainst (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mCollisionAabbList (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mCollisionSweepList (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mCullingBufferDistance (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mCurrentCacheFrame (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mCurrentEmitRate (defined in ParticleSystem::ComponentAccessParticleEmitter)ParticleSystem::ComponentAccessParticleEmitter
mEffectDataWeakPtr (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEffectName (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEmissionAccumulator (defined in ParticleSystem::ComponentAccessParticleEmitter)ParticleSystem::ComponentAccessParticleEmitter
mEmissionDuration (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEmitterAgeVariableIndex (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEmitterCurrentLoopAge (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEmitterCurrentTravelDistance (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEmitterDynamicsFrameCounter (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEmitterEntityScaleVariableIndex (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEmitterExpired (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEmitterLastWorldPosition (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEmitterLifetimeCounter()ParticleSystem::ParticleEmitterstatic
mEmitterLifetimeVariableIndex (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEmitterPosition (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEmitterRateCounter()ParticleSystem::ParticleEmitterstatic
mEmitterRenderingFrameCounter (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEmitterTransform (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEmitterWorldPosition (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEmitterWorldVelocity (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEnableRender (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEnableUpdate (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mEntityBindInfo (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mFaceCameraMode (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mFirstUpdate (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mIsValid (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mLightTextureData (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mLightVolumeManager (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mManualParticleEmission (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mMaterial (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mMaxNumParticles (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mMERSUniforms (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mMolangVariableMap (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mNumberOfFramesToInterpolate (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mNumParticlesEmitted (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mParticleAgeMolangVariableIndex (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mParticleAppearanceCounter()ParticleSystem::ParticleEmitterstatic
mParticleEmitterTickCount()ParticleSystem::ParticleEmitterstatic
mParticleInitialColor()ParticleSystem::ParticleEmitterActualstatic
mParticleLifetimeCounter()ParticleSystem::ParticleEmitterstatic
mParticleLifetimeMolangVariableIndex (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mParticleMotionCounter()ParticleSystem::ParticleEmitterstatic
mParticleRandom1VariableIndex (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mParticleRandom2VariableIndex (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mParticleRandom3VariableIndex (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mParticleRandom4VariableIndex (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mParticles (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mParticlesDynamicsFrameCounter (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mParticlesRenderingFrameCounter (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mParticleSystemEngine (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mRenderParams (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mSleepDuration (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mSpawnedParticleEmitterList (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mTexture (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mTickDeltaTimeAccumulator (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mUseActorPosition (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mUseActorRotation (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
mUseEmitterVelocity (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
onBlockChanged(::BlockPos const &blockPosition) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
operator=(ParticleEmitterActual const &) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
ParticleEmitterActual(ParticleEmitterActual const &) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
ParticleEmitterActual() (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActual
runInitializationScript(::ExpressionNode const &initializationScript) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
setActorFrameOfReference(bool useActorPosition, bool useActorRotation, bool useEmitterVelocity) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
setEmissionDuration(float activeTime) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
setEmitRate(float emitRate) (defined in ParticleSystem::ComponentAccessParticleEmitter)ParticleSystem::ComponentAccessParticleEmittervirtual
setEnableRender(bool enable) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
setEnableUpdate(bool enable) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
setEntityBindInfo(::Dimension *dimension, ::ActorUniqueID actorId, ::HashedString const &locator, ::Vec3 const &offset) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
setEntityBindInfo(::WeakEntityRef entityRef, ::HashedString const &locator, ::Vec3 const &offset) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
setEntityBindInfo(::Actor *actor, ::HashedString const &locator, ::Vec3 const &offset) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
setFacing(::HashedString const &facing) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
setManualParticleEmission(bool manualParticleEmission) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
setMaxNumParticles(uint64 num) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
setSleepDuration(float sleepTime) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
tick(::std::chrono::nanoseconds const &dtIn, float const a) (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual
~ParticleEmitter()=default (defined in ParticleSystem::ParticleEmitter)ParticleSystem::ParticleEmittervirtual
~ParticleEmitterActual()=default (defined in ParticleSystem::ParticleEmitterActual)ParticleSystem::ParticleEmitterActualvirtual