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RideableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components_json_legacy/RideableComponentData.h"
7#include "mc/world/item/HandSlot.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Interaction;
13class Player;
14class Vec3;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 168, ::RideableComponentData> mData;
22 // NOLINTEND
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCNAPI bool allowInteraction(::Actor& owner, ::Player& player) const;
28
29 MCNAPI bool canAddPassenger(::Actor const& vehicle, ::Actor& passenger) const;
30
31 MCNAPI bool getFirstAvailableSeatPosition(::Actor const& owner, ::Actor& potentialPassenger, ::Vec3& result) const;
32
33 MCNAPI ::Interaction getInteraction(::Actor& owner, ::Player& player, ::HandSlot) const;
34
35 MCAPI bool pullInEntity(::Actor& vehicle, ::Actor& passenger) const;
36 // NOLINTEND
37};
Definition Actor.h:116
Definition Interaction.h:9
Definition Player.h:131
Definition RideableComponent.h:17
MCAPI::Interaction getInteraction(::Actor &owner, ::Player &player, ::HandSlot) const
MCAPI bool getFirstAvailableSeatPosition(::Actor const &owner, ::Actor &potentialPassenger, ::Vec3 &result) const
MCAPI bool canAddPassenger(::Actor const &vehicle, ::Actor &passenger) const
MCAPI bool allowInteraction(::Actor &owner, ::Player &player) const
Definition Vec3.h:10