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SurvivalMode Member List

This is the complete list of members for SurvivalMode, including all inherited members.

$attack(::Actor &entity, ::Vec3 const &hitPosition) (defined in SurvivalMode)SurvivalMode
$buildBlock(::BlockPos const &pos, uchar face, ::HandSlot const handSlot, bool const isSimTick) (defined in SurvivalMode)SurvivalMode
$continueBuildBlock(::BlockPos const &pos, uchar face, ::HandSlot handSlot, float buildDelayScale) (defined in GameMode)GameMode
$continueDestroyBlock(::BlockPos const &pos, uchar face, ::Vec3 const &playerPos, bool &hasDestroyedBlock) (defined in GameMode)GameMode
$ctor(::Player &player)SurvivalMode
GameMode::$ctor(::Player &player, ::std::unique_ptr<::IGameModeTimer > timer, ::std::unique_ptr<::IGameModeMessenger > messenger)GameMode
$destroyBlock(::BlockPos const &pos, uchar face) (defined in SurvivalMode)SurvivalMode
$dtor()GameMode
$getPickRange(::InputMode const &currentInputMode)GameMode
$interact(::Actor &entity, ::Vec3 const &location, ::HandSlot const handSlot) (defined in SurvivalMode)SurvivalMode
$isInTrialMode()SurvivalMode
$registerUpsellScreenCallback(::std::function< void(bool)> callback)SurvivalMode
$releaseUsingItem() (defined in GameMode)GameMode
$setTrialMode(bool isEnabled)SurvivalMode
$startBuildBlock(::BlockPos const &pos, uchar face, ::HandSlot const handSlot) (defined in SurvivalMode)SurvivalMode
$startDestroyBlock(::BlockPos const &pos, uchar face, bool &hasDestroyedBlock) (defined in SurvivalMode)SurvivalMode
$stopBuildBlock() (defined in GameMode)GameMode
$stopDestroyBlock(::BlockPos const &pos) (defined in GameMode)GameMode
$tick()SurvivalMode
$useItem(::ItemStack &item, ::HandSlot const handSlot) (defined in SurvivalMode)SurvivalMode
$useItemAsAttack(::ItemStack &item, ::Vec3 const &aimDirection, ::HandSlot const handSlot) (defined in SurvivalMode)SurvivalMode
$useItemOn(::ItemStack &item, ::BlockPos const &at, uchar face, ::Vec3 const &hit, ::HandSlot const handSlot, ::Block const *targetBlock, bool isFirstEvent) (defined in SurvivalMode)SurvivalMode
$vftable()SurvivalModestatic
_attack(::Actor &entity, bool playPredictiveSound, ::Vec3 const &hitPosition)GameMode
_creativeDestroyBlock(::BlockPos const &pos, uchar face) (defined in GameMode)GameMode
_enableBlockBreakDelay() const (defined in GameMode)GameMode
_messagePlayers(::std::string message)SurvivalMode
_sendPlayerInteractWithBlockAfterEvent(::ItemStack const &beforeItem, ::ItemStack const &afterItem, ::Player &player, ::BlockPos const &at, uchar face, ::Vec3 const &hit, bool isFirstEvent)GameModestatic
_showTrialReminder(bool force)SurvivalMode
attack(::Actor &entity, ::Vec3 const &hitPosition) (defined in SurvivalMode)SurvivalModevirtual
baseUseItem(::ItemStack const &item, ::HandSlot handSlot) (defined in GameMode)GameMode
baseUseItemAsAttack(::ItemStack const &item, ::Vec3 const &aimDirection, ::HandSlot handSlot)GameMode
BuildActionMode enum name (defined in GameMode)GameMode
buildBlock(::BlockPos const &pos, uchar face, ::HandSlot const handSlot, bool const isSimTick) (defined in SurvivalMode)SurvivalModevirtual
buildingTickDelay (defined in GameMode)GameMode
continueBuildBlock(::BlockPos const &pos, uchar face, ::HandSlot handSlot, float buildDelayScale) (defined in GameMode)GameModevirtual
continueBuildBlockAction(::Player const &player, ::HitResult const &hr, ::HandSlot handSlot, float buildDelayScale)GameMode
continueDestroyBlock(::BlockPos const &pos, uchar face, ::Vec3 const &playerPos, bool &hasDestroyedBlock) (defined in GameMode)GameModevirtual
creativeDestructionTickDelay (defined in GameMode)GameMode
destroyBlock(::BlockPos const &pos, uchar face) (defined in SurvivalMode)SurvivalModevirtual
destroySoundDelay (defined in GameMode)GameMode
GameMode(GameMode const &) (defined in GameMode)GameMode
GameMode() (defined in GameMode)GameMode
GameMode(::Player &player, ::std::unique_ptr<::IGameModeTimer > timer, ::std::unique_ptr<::IGameModeMessenger > messenger)GameMode
getDestroyBlockFace() const (defined in GameMode)GameModeinline
getDestroyBlockPos() const (defined in GameMode)GameModeinline
getDestroyRate(::Block const &block)GameMode
getMaxPickRange() (defined in GameMode)GameMode
getPickRange(::InputMode const &currentInputMode) (defined in GameMode)GameModevirtual
interact(::Actor &entity, ::Vec3 const &location, ::HandSlot const handSlot) (defined in SurvivalMode)SurvivalModevirtual
isInTrialMode() (defined in SurvivalMode)SurvivalModevirtual
mBuildContext (defined in GameMode)GameMode
mContinueBreakBlockCount (defined in GameMode)GameMode
mDestroyBlockFace (defined in GameMode)GameMode
mDestroyBlockPos (defined in GameMode)GameMode
mDestroyProgress (defined in GameMode)GameMode
mDistanceTravelled (defined in GameMode)GameMode
mHasDisplayedIntro (defined in SurvivalMode)SurvivalMode
mIsTrialMode (defined in SurvivalMode)SurvivalMode
mLastBuildTime (defined in GameMode)GameMode
mLastDestroyTime (defined in GameMode)GameMode
mMessenger (defined in GameMode)GameMode
mMinPlayerSpeed (defined in GameMode)GameMode
mNoDestroySoundUntil (defined in GameMode)GameMode
mNoDestroyUntil (defined in GameMode)GameMode
mOldDestroyProgress (defined in GameMode)GameMode
mPlayer (defined in GameMode)GameMode
mPlayerLastPosition (defined in GameMode)GameMode
mShowUpsellScreenCallback (defined in SurvivalMode)SurvivalMode
mTimer (defined in GameMode)GameMode
mTrialEndedReminder (defined in SurvivalMode)SurvivalMode
mTrialHasEnded()SurvivalModestatic
operator=(GameMode const &) (defined in GameMode)GameMode
registerUpsellScreenCallback(::std::function< void(bool)> callback) (defined in SurvivalMode)SurvivalModevirtual
releaseUsingItem() (defined in GameMode)GameModevirtual
setTrialMode(bool isEnabled) (defined in SurvivalMode)SurvivalModevirtual
startBuildBlock(::BlockPos const &pos, uchar face, ::HandSlot const handSlot) (defined in SurvivalMode)SurvivalModevirtual
startDestroyBlock(::BlockPos const &pos, uchar face, bool &hasDestroyedBlock) (defined in SurvivalMode)SurvivalModevirtual
stopBuildBlock() (defined in GameMode)GameModevirtual
stopDestroyBlock(::BlockPos const &pos) (defined in GameMode)GameModevirtual
SurvivalMode() (defined in SurvivalMode)SurvivalMode
SurvivalMode(::Player &player)SurvivalModeexplicit
tick() (defined in SurvivalMode)SurvivalModevirtual
useItem(::ItemStack &item, ::HandSlot const handSlot) (defined in SurvivalMode)SurvivalModevirtual
useItemAsAttack(::ItemStack &item, ::Vec3 const &aimDirection, ::HandSlot const handSlot) (defined in SurvivalMode)SurvivalModevirtual
useItemOn(::ItemStack &item, ::BlockPos const &at, uchar face, ::Vec3 const &hit, ::HandSlot const handSlot, ::Block const *targetBlock, bool isFirstEvent) (defined in SurvivalMode)SurvivalMode
~GameMode() (defined in GameMode)GameModevirtual