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ScriptDataDrivenActorTriggerEventFilterData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/scripting/modules/minecraft/ScriptActorEventFilterData.h"
7
8// auto generated forward declare list
9// clang-format off
10class HashedString;
11struct ActorUniqueID;
12// clang-format on
13
14namespace ScriptModuleMinecraft::EventFilters {
15
16struct ScriptDataDrivenActorTriggerEventFilterData {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 32, ::std::string> mEventType;
21 ::ll::TypedStorage<8, 56, ::ScriptModuleMinecraft::EventFilters::ScriptActorEventFilterData> mActorData;
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 ScriptDataDrivenActorTriggerEventFilterData();
27
28public:
29 // member functions
30 // NOLINTBEGIN
32 ::std::string const& eventType,
33 ::ActorUniqueID const& actorId,
34 ::HashedString const& typeIdHash
35 );
36
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCNAPI void*
44 $ctor(::std::string const& eventType, ::ActorUniqueID const& actorId, ::HashedString const& typeIdHash);
45 // NOLINTEND
46
47public:
48 // destructor thunk
49 // NOLINTBEGIN
50 MCNAPI void $dtor();
51 // NOLINTEND
52};
53
54} // namespace ScriptModuleMinecraft::EventFilters
Definition HashedString.h:5
Definition ActorUniqueID.h:5
MCAPI ScriptDataDrivenActorTriggerEventFilterData(::std::string const &eventType, ::ActorUniqueID const &actorId, ::HashedString const &typeIdHash)
MCAPI void * $ctor(::std::string const &eventType, ::ActorUniqueID const &actorId, ::HashedString const &typeIdHash)